Merge Reaction renderer features, remove "#ifdef REACTION"s
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@@ -452,20 +452,17 @@ void FBO_Init(void)
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FBO_Bind(NULL);
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}
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#ifdef REACTION
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if (r_drawSunRays->integer)
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{
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tr.godRaysFbo = FBO_Create("_godRays", tr.renderDepthImage->width, tr.renderDepthImage->height);
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FBO_Bind(tr.godRaysFbo);
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tr.sunRaysFbo = FBO_Create("_sunRays", tr.renderDepthImage->width, tr.renderDepthImage->height);
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FBO_Bind(tr.sunRaysFbo);
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//FBO_CreateBuffer(tr.godRaysFbo, GL_RGBA8, 0, multisample);
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FBO_AttachTextureImage(tr.godRaysImage, 0);
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FBO_AttachTextureImage(tr.sunRaysImage, 0);
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//FBO_CreateBuffer(tr.godRaysFbo, GL_DEPTH_COMPONENT24_ARB, 0, multisample);
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R_AttachFBOTextureDepth(tr.renderDepthImage->texnum);
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R_CheckFBO(tr.godRaysFbo);
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R_CheckFBO(tr.sunRaysFbo);
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}
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#endif
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// FIXME: Don't use separate color/depth buffers for a shadow buffer
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for( i = 0; i < MAX_DRAWN_PSHADOWS; i++)
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