OpenGL2: Use CPU vertex animation if too few vertex attributes
OpenGL ES has a minimum of 8 vertex attributes while desktop OpenGL has a minimum of 16. Vertex animation uses attributes 10 to 12.
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@@ -1433,6 +1433,9 @@ typedef struct {
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qboolean vertexArrayObject;
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qboolean directStateAccess;
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int maxVertexAttribs;
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qboolean gpuVertexAnimation;
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GLenum vaoCacheGlIndexType; // GL_UNSIGNED_INT or GL_UNSIGNED_SHORT
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size_t vaoCacheGlIndexSize; // must be <= sizeof( vaoCacheGlIndex_t )
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