See here:

http://bugzilla.icculus.org/show_bug.cgi?id=4064
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Zachary Slater committed 2009-06-13 22:00:28 +00:00
1 parent 49a2e1913e
commit 95060e4fb6
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@@ -1008,6 +1008,7 @@ extern cvar_t *r_stencilbits; // number of desired stencil bits
extern cvar_t *r_depthbits; // number of desired depth bits
extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
extern cvar_t *r_texturebits; // number of desired texture bits
extern cvar_t *r_ext_multisample;
// 0 = use framebuffer depth
// 16 = use 16-bit textures
// 32 = use 32-bit textures