Use GENTITYNUM_BITS for jumppad_ent bits.

This commit is contained in:
Zack Middleton committed 2011-12-03 20:27:18 +00:00
1 parent 66820c79f4
commit 943d94bf0b
1 file changed
+1 -1
+1 -1
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@@ -1190,7 +1190,7 @@ netField_t playerStateFields[] =
{ PSF(grapplePoint[0]), 0 },
{ PSF(grapplePoint[1]), 0 },
{ PSF(grapplePoint[2]), 0 },
{ PSF(jumppad_ent), 10 },
{ PSF(jumppad_ent), GENTITYNUM_BITS },
{ PSF(loopSound), 16 }
};