OpenGL2: Support half floats for texcoords and vertex colors.
This commit is contained in:
1 parent
1ba9e7a45e
commit
943259f6b4
10 files changed
+193
-154
No files matched your search
@@ -189,7 +189,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
|
||||
|
||||
VectorNormalizeFast( fNormal );
|
||||
|
||||
*normal = R_VaoPackNormal(fNormal);
|
||||
R_VaoPackNormal((byte *)normal, fNormal);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user