OpenGL2: Support half floats for texcoords and vertex colors.
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@@ -412,7 +412,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
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tess.xyz[baseVertex + j][1] = tempVert[1];
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tess.xyz[baseVertex + j][2] = tempVert[2];
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tess.normal[baseVertex + j] = R_VaoPackNormal(tempNormal);
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R_VaoPackNormal((byte *)&tess.normal[baseVertex + j], tempNormal);
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tess.texCoords[baseVertex + j][0][0] = v->texCoords[0];
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tess.texCoords[baseVertex + j][0][1] = v->texCoords[1];
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