OpenGL2: Make R_FreeSurfaceGridMeshData() static.

This commit is contained in:
SmileTheory committed 2016-09-07 14:59:19 -07:00
1 parent f9e5712311
commit 927c9cc23c
2 files changed
+1 -2

No files matched your search

+1 -1
View File
@@ -432,7 +432,7 @@ void R_CreateSurfaceGridMesh(srfBspSurface_t *grid, int width, int height,
R_FreeSurfaceGridMesh
=================
*/
void R_FreeSurfaceGridMeshData( srfBspSurface_t *grid ) {
static void R_FreeSurfaceGridMeshData( srfBspSurface_t *grid ) {
ri.Free(grid->widthLodError);
ri.Free(grid->heightLodError);
ri.Free(grid->indexes);
-1
View File
@@ -2153,7 +2153,6 @@ void R_SubdividePatchToGrid( srfBspSurface_t *grid, int width, int height,
srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror );
void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror );
void R_FreeSurfaceGridMesh( srfBspSurface_t *grid );
/*
============================================================