- Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
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@@ -147,7 +147,7 @@ typedef struct {
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// a -1 return means the file does not exist
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// NULL can be passed for buf to just determine existance
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int (*FS_FileIsInPAK)( const char *name, int *pCheckSum );
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int (*FS_ReadFile)( const char *name, void **buf );
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long (*FS_ReadFile)( const char *name, void **buf );
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void (*FS_FreeFile)( void *buf );
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char ** (*FS_ListFiles)( const char *name, const char *extension, int *numfilesfound );
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void (*FS_FreeFileList)( char **filelist );
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