OpenGL2: Don't segfault if r_ext_multitexture is disabled

This commit is contained in:
Zack Middleton committed 2014-09-29 01:02:13 -05:00
1 parent 0e5835a86e
commit 918eed9295
2 files changed
+8 -3

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+4 -2
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@@ -2370,7 +2370,7 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse,
}
static qboolean CollapseStagesToGLSL(void)
static int CollapseStagesToGLSL(void)
{
int i, j, numStages;
qboolean skip = qfalse;
@@ -3107,7 +3107,9 @@ static shader_t *FinishShader( void ) {
//
// look for multitexture potential
//
stage = CollapseStagesToGLSL();
if ( qglActiveTextureARB ) {
stage = CollapseStagesToGLSL();
}
if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) {
if (vertexLightmap) {