- Remove "server crashed" message on server shutdown caused by local client disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
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@@ -504,8 +504,15 @@ void CL_ParseGamestate( msg_t *msg ) {
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// parse serverId and other cvars
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CL_SystemInfoChanged();
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// stop recording now so the demo won't have an unnecessary level load at the end.
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if(clc.demorecording)
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CL_StopRecord_f();
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// same fore AVI recording
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if(CL_VideoRecording())
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CL_CloseAVI();
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// reinitialize the filesystem if the game directory has changed
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FS_ConditionalRestart( clc.checksumFeed );
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FS_ConditionalRestart( clc.checksumFeed );
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// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
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// cgame
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