OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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@@ -1620,7 +1620,6 @@ typedef struct {
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image_t *renderDepthImage;
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image_t *pshadowMaps[MAX_DRAWN_PSHADOWS];
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image_t *textureScratchImage[2];
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image_t *screenScratchImage;
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image_t *quarterImage[2];
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image_t *calcLevelsImage;
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image_t *targetLevelsImage;
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@@ -1639,7 +1638,6 @@ typedef struct {
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FBO_t *depthFbo;
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FBO_t *pshadowFbos[MAX_DRAWN_PSHADOWS];
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FBO_t *textureScratchFbo[2];
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FBO_t *screenScratchFbo;
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FBO_t *quarterFbo[2];
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FBO_t *calcLevelsFbo;
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FBO_t *targetLevelsFbo;
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