OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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@@ -442,12 +442,6 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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qglClear(GL_COLOR_BUFFER_BIT);
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}
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if (tr.screenScratchFbo)
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{
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FBO_Bind(tr.screenScratchFbo);
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qglClear(GL_COLOR_BUFFER_BIT);
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}
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FBO_Bind(NULL);
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}
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