support for 64bit native mods
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@@ -527,10 +527,10 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp
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// fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded
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// fqpath buffersize must be at least MAX_QPATH+1 bytes long
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void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...),
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int (QDECL *systemcalls)(int, ...) ) {
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long (QDECL *systemcalls)(long, ...) ) {
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static int lastWarning = 0;
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HINSTANCE libHandle;
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void (QDECL *dllEntry)( int (QDECL *syscallptr)(int, ...) );
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void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) );
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char *basepath;
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char *cdpath;
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char *gamedir;
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