OpenGL2: Remove per fragment tangent space calculation code.

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SmileTheory committed 2016-09-14 03:57:51 -07:00
1 parent 4faf1008a0
commit 8749d62bbd
13 files changed
+5 -130

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@@ -2120,12 +2120,10 @@ static void ComputeVertexAttribs(void)
{
shader.vertexAttribs |= ATTR_NORMAL;
#ifdef USE_VERT_TANGENT_SPACE
if ((pStage->glslShaderIndex & LIGHTDEF_LIGHTTYPE_MASK) && !(r_normalMapping->integer == 0 && r_specularMapping->integer == 0))
{
shader.vertexAttribs |= ATTR_TANGENT;
}
#endif
switch (pStage->glslShaderIndex & LIGHTDEF_LIGHTTYPE_MASK)
{