OpenGL2: Remove per fragment tangent space calculation code.
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@@ -1024,9 +1024,7 @@ static unsigned int RB_CalcShaderVertexAttribs( shaderCommands_t *input )
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if (vertexAttribs & ATTR_NORMAL)
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{
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vertexAttribs |= ATTR_NORMAL2;
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#ifdef USE_VERT_TANGENT_SPACE
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vertexAttribs |= ATTR_TANGENT2;
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#endif
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}
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}
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