OpenGL2: VBO cleanup.

This commit is contained in:
SmileTheory committed 2014-10-13 21:57:06 -07:00
1 parent c04d05fd8f
commit 873a02bd3c
8 files changed
+300 -666

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@@ -203,7 +203,7 @@ void RB_InstantQuad2(vec4_t quadVerts[4], vec2_t texCoords[4])
tess.minIndex = 0;
tess.maxIndex = 3;
RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD);
RB_UpdateTessVbo(ATTR_POSITION | ATTR_TEXCOORD);
GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD);
@@ -601,7 +601,7 @@ static void RB_SurfaceBeam( void )
tess.maxIndex = tess.numVertexes;
// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
RB_UpdateVBOs(ATTR_POSITION);
RB_UpdateTessVbo(ATTR_POSITION);
GLSL_VertexAttribsState(ATTR_POSITION);
GLSL_BindProgram(sp);