OpenGL2: VBO cleanup.
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@@ -1498,7 +1498,7 @@ void RB_StageIteratorGeneric( void )
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if (tess.useInternalVBO)
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{
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RB_UpdateVBOs(vertexAttribs);
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RB_UpdateTessVbo(vertexAttribs);
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}
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else
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{
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