OpenGL2: Vertex array object support.
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@@ -388,9 +388,9 @@ void R_AddMD3Surfaces( trRefEntity_t *ent ) {
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// don't add third_person objects if not viewing through a portal
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if(!personalModel)
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{
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srfVBOMDVMesh_t *vboSurface = &model->vboSurfaces[i];
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srfVaoMdvMesh_t *vaoSurface = &model->vaoSurfaces[i];
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R_AddDrawSurf((void *)vboSurface, shader, fogNum, qfalse, qfalse, cubemapIndex );
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R_AddDrawSurf((void *)vaoSurface, shader, fogNum, qfalse, qfalse, cubemapIndex );
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}
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surface++;
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