OpenGL2: Vertex array object support.
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@@ -1575,7 +1575,7 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
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shortest = len;
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}
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R_VboUnpackNormal(tNormal, tess.normal[tess.indexes[i]]);
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R_VaoUnpackNormal(tNormal, tess.normal[tess.indexes[i]]);
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if ( DotProduct( normal, tNormal ) >= 0 )
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{
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