First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4736 #4730 #4731 #4732 #4733 #4735 #4736 #4737 #4738 #4739
This commit is contained in:
1 parent
392b246ee9
commit
83a3e2ae1b
6 files changed
+25
-14
No files matched your search
@@ -359,10 +359,10 @@ static void AutospriteDeform( void ) {
|
||||
vec3_t leftDir, upDir;
|
||||
|
||||
if ( tess.numVertexes & 3 ) {
|
||||
ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count", tess.shader->name );
|
||||
ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd vertex count\n", tess.shader->name );
|
||||
}
|
||||
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
|
||||
ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count", tess.shader->name );
|
||||
ri.Printf( PRINT_WARNING, "Autosprite shader %s had odd index count\n", tess.shader->name );
|
||||
}
|
||||
|
||||
oldVerts = tess.numVertexes;
|
||||
|
||||
Reference in new issue
Block a user