* Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208.html
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@@ -323,7 +323,7 @@ static void CG_ConfigStringModified( void ) {
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cg.intermissionStarted = atoi( str );
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} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
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cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str );
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} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_MODELS ) {
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} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
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if ( str[0] != '*' ) { // player specific sounds don't register here
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cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse );
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}
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