OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
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@@ -1915,6 +1915,7 @@ extern cvar_t *r_ext_framebuffer_object;
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extern cvar_t *r_ext_texture_float;
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extern cvar_t *r_arb_half_float_pixel;
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extern cvar_t *r_ext_framebuffer_multisample;
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extern cvar_t *r_arb_seamless_cube_map;
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extern cvar_t *r_nobind; // turns off binding to appropriate textures
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extern cvar_t *r_singleShader; // make most world faces use default shader
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