OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
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@@ -701,8 +701,10 @@ void GLimp_InitExtraExtensions()
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glRefConfig.seamlessCubeMap = qfalse;
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if( GLimp_HaveExtension( extension ) )
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{
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glRefConfig.seamlessCubeMap = qtrue;
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ri.Printf(PRINT_ALL, result[1], extension);
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if (r_arb_seamless_cube_map->integer)
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glRefConfig.seamlessCubeMap = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
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}
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else
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{
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