Don't scale shadow multipliers by overbrightbits, and improve documentation.
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@@ -1789,10 +1789,10 @@ typedef struct {
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int viewCluster;
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float mapLightScale;
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float sunShadowScale;
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qboolean sunShadows;
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vec3_t sunLight; // from the sky shader for this level
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vec3_t sunAmbient;
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vec3_t sunDirection;
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frontEndCounters_t pc;
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