Don't scale shadow multipliers by overbrightbits, and improve documentation.

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SmileTheory committed 2013-04-22 21:52:16 -07:00
1 parent feb012152c
commit 8270d54a25
6 files changed
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@@ -3277,7 +3277,8 @@ void RE_LoadWorldMap( const char *name ) {
}
// set default map light scale
tr.mapLightScale = 1.0f;
tr.mapLightScale = 1.0f;
tr.sunShadowScale = 0.5f;
// set default sun direction to be used if it isn't
// overridden by a shader