Don't scale shadow multipliers by overbrightbits, and improve documentation.
This commit is contained in:
1 parent
feb012152c
commit
8270d54a25
6 files changed
+52
-26
No files matched your search
@@ -3277,7 +3277,8 @@ void RE_LoadWorldMap( const char *name ) {
|
||||
}
|
||||
|
||||
// set default map light scale
|
||||
tr.mapLightScale = 1.0f;
|
||||
tr.mapLightScale = 1.0f;
|
||||
tr.sunShadowScale = 0.5f;
|
||||
|
||||
// set default sun direction to be used if it isn't
|
||||
// overridden by a shader
|
||||
|
||||
Reference in new issue
Block a user