Let a separate libdir be specified for loading libraries.
Partially fixes Bugzilla #4271.
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@@ -241,6 +241,7 @@ static cvar_t *fs_apppath;
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#endif
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static cvar_t *fs_basepath;
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static cvar_t *fs_libpath;
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static cvar_t *fs_basegame;
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static cvar_t *fs_gamedirvar;
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static searchpath_t *fs_searchpaths;
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@@ -2761,6 +2762,8 @@ static void FS_Startup( const char *gameName )
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fs_debug = Cvar_Get( "fs_debug", "0", 0 );
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fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
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fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
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fs_libpath = Cvar_Get ("fs_libpath", Sys_DefaultLibPath(), CVAR_INIT );
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homePath = Sys_DefaultHomePath();
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if (!homePath || !homePath[0]) {
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homePath = fs_basepath->string;
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@@ -1079,6 +1079,9 @@ char *Sys_DefaultInstallPath(void);
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char *Sys_DefaultAppPath(void);
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#endif
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void Sys_SetDefaultLibPath(const char *path);
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char *Sys_DefaultLibPath(void);
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void Sys_SetDefaultHomePath(const char *path);
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char *Sys_DefaultHomePath(void);
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const char *Sys_Dirname( char *path );
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