#5979: Cubemap support for opengl2.
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@@ -449,7 +449,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
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color[0] =
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color[1] =
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color[2] = tr.identityLight;
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color[2] = tr.identityLight * backEnd.refdef.colorScale;
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color[3] = 1.0f;
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GLSL_SetUniformVec4(sp, UNIFORM_BASECOLOR, color);
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@@ -826,7 +826,7 @@ void RB_DrawSun( float scale, shader_t *shader ) {
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// farthest depth range
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qglDepthRange( 1.0, 1.0 );
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RB_BeginSurface( shader, 0 );
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RB_BeginSurface( shader, 0, 0 );
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RB_AddQuadStamp(origin, vec1, vec2, colorWhite);
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