#5979: Cubemap support for opengl2.
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@@ -786,6 +786,7 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
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qboolean personalModel;
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int cull;
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int fogNum;
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int cubemapIndex;
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shader_t *shader;
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skin_t *skin;
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@@ -838,6 +839,8 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
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//
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fogNum = R_ComputeIQMFogNum( data, ent );
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cubemapIndex = R_CubemapForPoint(ent->e.origin);
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for ( i = 0 ; i < data->num_surfaces ; i++ ) {
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if(ent->e.customShader)
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shader = R_GetShaderByHandle( ent->e.customShader );
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@@ -866,7 +869,7 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
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&& fogNum == 0
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&& !(ent->e.renderfx & ( RF_NOSHADOW | RF_DEPTHHACK ) )
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&& shader->sort == SS_OPAQUE ) {
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R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, 0, 0 );
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R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, 0, 0, 0 );
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}
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// projection shadows work fine with personal models
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@@ -874,11 +877,11 @@ void R_AddIQMSurfaces( trRefEntity_t *ent ) {
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&& fogNum == 0
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&& (ent->e.renderfx & RF_SHADOW_PLANE )
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&& shader->sort == SS_OPAQUE ) {
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R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0, 0 );
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R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, 0, 0, 0 );
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}
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if( !personalModel ) {
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R_AddDrawSurf( (void *)surface, shader, fogNum, 0, 0 );
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R_AddDrawSurf( (void *)surface, shader, fogNum, 0, 0, cubemapIndex );
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}
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surface++;
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