Have spectator always be in first person
Flying around in third person with no body is weird.
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@@ -796,7 +796,8 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo
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CG_PredictPlayerState();
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// decide on third person view
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cg.renderingThirdPerson = cg_thirdPerson.integer || (cg.snap->ps.stats[STAT_HEALTH] <= 0);
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cg.renderingThirdPerson = cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR
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&& (cg_thirdPerson.integer || (cg.snap->ps.stats[STAT_HEALTH] <= 0));
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// build cg.refdef
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inwater = CG_CalcViewValues();
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