Rate limit getchallenge
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@@ -67,6 +67,20 @@ void SV_GetChallenge(netadr_t from)
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return;
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}
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// Prevent using getchallenge as an amplifier
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if ( SVC_RateLimitAddress( from, 10, 1000 ) ) {
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Com_DPrintf( "SV_GetChallenge: rate limit from %s exceeded, dropping request\n",
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NET_AdrToString( from ) );
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return;
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}
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// Allow getchallenge to be DoSed relatively easily, but prevent
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// excess outbound bandwidth usage when being flooded inbound
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if ( SVC_RateLimit( &outboundLeakyBucket, 10, 100 ) ) {
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Com_DPrintf( "SV_GetChallenge: rate limit exceeded, dropping request\n" );
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return;
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}
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gameName = Cmd_Argv(2);
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#ifdef LEGACY_PROTOCOL
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