OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
This commit is contained in:
1 parent
6beab9cf58
commit
79e9baedf8
3 files changed
+44
-47
No files matched your search
@@ -21,7 +21,7 @@ void main()
|
||||
#if defined(USE_LIGHTMAP)
|
||||
vec4 color2 = texture2D(u_LightMap, var_LightTex);
|
||||
#if defined(RGBM_LIGHTMAP)
|
||||
color2.rgb *= 32.0 * color2.a;
|
||||
color2.rgb *= color2.a;
|
||||
color2.a = 1.0;
|
||||
#endif
|
||||
|
||||
|
||||
Reference in new issue
Block a user