Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
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@@ -1711,7 +1711,6 @@ typedef struct {
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qboolean framebufferBlit;
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qboolean texture_srgb;
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qboolean framebuffer_srgb;
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qboolean depthClamp;
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} glRefConfig_t;
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