Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.

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James Canete committed 2012-12-18 06:15:38 +00:00
1 parent 26b1fcc471
commit 78b4a3bb7a
5 files changed
+38 -31

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@@ -1711,7 +1711,6 @@ typedef struct {
qboolean framebufferBlit;
qboolean texture_srgb;
qboolean framebuffer_srgb;
qboolean depthClamp;
} glRefConfig_t;