Merge branch 'master' into sdl2
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@@ -721,6 +721,11 @@ extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
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#define GL_DEPTH_CLAMP 0x864F
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#endif
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#ifndef GL_ARB_seamless_cube_map
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#define GL_ARB_seamless_cube_map
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#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
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#endif
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#if defined(WIN32)
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// WGL_ARB_create_context
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#ifndef WGL_ARB_create_context
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