Don't load external GLSL files by default
External GLSL should probably only be used for development testing, not released products. The GLSL files are tied to the code, and the code changes some what often. Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3.
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@@ -108,6 +108,8 @@ cvar_t *r_mergeLeafSurfaces;
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cvar_t *r_cameraExposure;
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cvar_t *r_externalGLSL;
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cvar_t *r_hdr;
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cvar_t *r_floatLightmap;
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cvar_t *r_postProcess;
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@@ -1164,6 +1166,8 @@ void R_Register( void )
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r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
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ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
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r_externalGLSL = ri.Cvar_Get( "r_externalGLSL", "0", CVAR_LATCH );
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r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE );
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