Oops, fix line endings in new files in previous commit
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@@ -1,9 +1,9 @@
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uniform vec4 u_Color;
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varying float var_Scale;
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void main()
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{
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gl_FragColor = u_Color;
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gl_FragColor.a *= sqrt(clamp(var_Scale, 0.0, 1.0));
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}
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uniform vec4 u_Color;
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varying float var_Scale;
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void main()
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{
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gl_FragColor = u_Color;
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gl_FragColor.a *= sqrt(clamp(var_Scale, 0.0, 1.0));
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}
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