Remove unused/outdated null_* files
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@@ -1,54 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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/*
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=============
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NET_StringToAdr
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localhost
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idnewt
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idnewt:28000
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192.246.40.70
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192.246.40.70:28000
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=============
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*/
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qboolean NET_StringToAdr (char *s, netadr_t *a)
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{
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if (!strcmp (s, "localhost")) {
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memset (a, 0, sizeof(*a));
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a->type = NA_LOOPBACK;
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return true;
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}
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return false;
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}
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/*
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==================
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Sys_SendPacket
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==================
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*/
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void Sys_SendPacket( int length, void *data, netadr_t to ) {
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}
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@@ -1,61 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../renderercommon/tr_common.h"
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qboolean ( * qwglSwapIntervalEXT)( int interval );
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void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
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void ( * qglActiveTextureARB )( GLenum texture );
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void ( * qglClientActiveTextureARB )( GLenum texture );
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void ( * qglLockArraysEXT)( int, int);
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void ( * qglUnlockArraysEXT) ( void );
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void GLimp_EndFrame( void ) {
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}
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void GLimp_Init( void ) {
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}
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void GLimp_Shutdown( void ) {
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}
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void GLimp_EnableLogging( qboolean enable ) {
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}
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void GLimp_LogComment( char *comment ) {
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}
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qboolean QGL_Init( const char *dllname ) {
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return qtrue;
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}
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void QGL_Shutdown( void ) {
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}
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void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) {
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}
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void GLimp_Minimize( void ) {
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}
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@@ -1,77 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// null_main.c -- null system driver to aid porting efforts
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#include <errno.h>
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#include <stdio.h>
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#include "../qcommon/qcommon.h"
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int sys_curtime;
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//===================================================================
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void Sys_Error (char *error, ...) {
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va_list argptr;
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printf ("Sys_Error: ");
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va_start (argptr,error);
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vprintf (error,argptr);
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va_end (argptr);
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printf ("\n");
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exit (1);
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}
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void Sys_Quit (void) {
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exit (0);
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}
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char *Sys_GetClipboardData( void ) {
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return NULL;
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}
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int Sys_Milliseconds (void) {
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return 0;
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}
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FILE *Sys_FOpen(const char *ospath, const char *mode) {
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return fopen( ospath, mode );
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}
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void Sys_Mkdir (char *path) {
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}
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void Sys_Init (void) {
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}
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void main (int argc, char **argv) {
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Com_Init (argc, argv);
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while (1) {
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Com_Frame( );
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}
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}
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@@ -1,53 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/qcommon.h"
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/*
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=============
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NET_StringToAdr
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localhost
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idnewt
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idnewt:28000
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192.246.40.70
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192.246.40.70:28000
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=============
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*/
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qboolean NET_StringToAdr (char *s, netadr_t *a)
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{
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if (!strcmp (s, "localhost")) {
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memset (a, 0, sizeof(*a));
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a->type = NA_LOOPBACK;
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return true;
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}
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return false;
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}
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/*
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==================
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Sys_SendPacket
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==================
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*/
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void Sys_SendPacket( int length, void *data, netadr_t to ) {
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}
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