Mac OS X work...lots of little changes that touch a lot of random places.

Still work to be done, but this at least matches the PowerPC Linux status
 now.

MacOS-specific directory (and XCode project) is gone...this now uses SDL,
 OpenAL, and the Unix Makefiles.

--ryan.
This commit is contained in:
Ryan C. Gordon committed 2005-11-26 07:46:21 +00:00
1 parent b20b86bbbe
commit 721b9a7d01
61 files changed
+877 -22868

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@@ -1265,7 +1265,9 @@ static void GLW_InitExtensions( void )
if ( qglActiveTextureARB )
{
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
GLint glint = 0;
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint );
glConfig.maxActiveTextures = (int) glint;
if ( glConfig.maxActiveTextures > 1 )
{