OpenGL2: Use loader for all extension funcs.
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@@ -974,7 +974,7 @@ void GL_SetDefaultState( void )
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GL_BindNullProgram();
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if (glRefConfig.vertexArrayObject)
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qglBindVertexArrayARB(0);
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qglBindVertexArray(0);
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qglBindBuffer(GL_ARRAY_BUFFER, 0);
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qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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