OpenGL2: Use loader for all extension funcs.
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@@ -3526,7 +3526,7 @@ void RE_LoadWorldMap( const char *name ) {
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R_BindNullVao();
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// Render or load all cubemaps
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if (r_cubeMapping->integer && tr.numCubemaps)
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if (r_cubeMapping->integer && tr.numCubemaps && glRefConfig.framebufferObject)
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{
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R_LoadCubemaps();
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R_RenderMissingCubemaps();
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