OpenGL2: Use loader for all extension funcs.
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@@ -1184,7 +1184,7 @@ const void *RB_DrawSurfs( const void *data ) {
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RB_DrawSun(0.1, tr.sunShader);
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}
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if (r_drawSunRays->integer)
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if (glRefConfig.framebufferObject && r_drawSunRays->integer)
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{
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FBO_t *oldFbo = glState.currentFBO;
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FBO_Bind(tr.sunRaysFbo);
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