OpenGL2: "Fix" cg_shadows 4.
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@@ -2098,7 +2098,7 @@ void R_RenderPshadowMaps(const refdef_t *fd)
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if (glRefConfig.framebufferObject)
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shadowParms.targetFbo = tr.pshadowFbos[i];
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shadowParms.flags = VPF_SHADOWMAP | VPF_DEPTHSHADOW | VPF_NOVIEWMODEL;
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shadowParms.flags = VPF_DEPTHSHADOW | VPF_NOVIEWMODEL;
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shadowParms.zFar = shadow->lightRadius;
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VectorCopy(shadow->lightOrigin, shadowParms.or.origin);
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