OpenGL2: "Fix" cg_shadows 4.

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SmileTheory committed 2017-07-14 16:15:02 -07:00
1 parent 6a77f4e363
commit 6f1712dafe
5 files changed
+29 -50

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+9 -9
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@@ -1604,26 +1604,26 @@ const void *RB_PostProcess(const void *data)
if (0 && r_sunlightMode->integer)
{
ivec4_t dstBox;
VectorSet4(dstBox, 0, 0, 128, 128);
VectorSet4(dstBox, 0, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[0], NULL, NULL, NULL, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 128, 0, 128, 128);
VectorSet4(dstBox, 128, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[1], NULL, NULL, NULL, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 256, 0, 128, 128);
VectorSet4(dstBox, 256, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[2], NULL, NULL, NULL, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 384, 0, 128, 128);
VectorSet4(dstBox, 384, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[3], NULL, NULL, NULL, dstBox, NULL, NULL, 0);
}
if (0 && r_shadows->integer == 4)
if (1 && r_shadows->integer == 4)
{
ivec4_t dstBox;
VectorSet4(dstBox, 0, glConfig.vidHeight - 128, 128, 128);
VectorSet4(dstBox, 512 + 0, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[0], NULL, NULL, NULL, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 128, glConfig.vidHeight - 128, 128, 128);
VectorSet4(dstBox, 512 + 128, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[1], NULL, NULL, NULL, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 256, glConfig.vidHeight - 128, 128, 128);
VectorSet4(dstBox, 512 + 256, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[2], NULL, NULL, NULL, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 384, glConfig.vidHeight - 128, 128, 128);
VectorSet4(dstBox, 512 + 384, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[3], NULL, NULL, NULL, dstBox, NULL, NULL, 0);
}