Don't use uninitialized ps from BotAI_GetClientState
If BotAI_GetPlayerState returns qfalse, ps is untouched and in some cases means uninitialized. So don't use it if not valid.
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@@ -990,8 +990,10 @@ int BotAI(int client, float thinktime) {
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}
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//retrieve the current client state
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BotAI_GetClientState( client, &bs->cur_ps );
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if (!BotAI_GetClientState(client, &bs->cur_ps)) {
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BotAI_Print(PRT_FATAL, "BotAI: failed to get player state for player %d\n", client);
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return qfalse;
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}
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//retrieve any waiting server commands
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while( trap_BotGetServerCommand(client, buf, sizeof(buf)) ) {
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//have buf point to the command and args to the command arguments
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