More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
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@@ -405,7 +405,7 @@ else # ifeq Linux
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ifeq ($(PLATFORM),darwin)
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HAVE_VM_COMPILED=true
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LIBS = -framework Cocoa -framework SDL
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LIBS = -framework Cocoa
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CLIENT_LIBS=
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RENDERER_LIBS=
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OPTIMIZEVM=
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@@ -462,8 +462,8 @@ ifeq ($(PLATFORM),darwin)
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LIBSDLMAIN=$(B)/libSDLmain.a
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LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a
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CLIENT_LIBS += -framework IOKit \
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-framework SDL
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RENDERER_LIBS += -framework OpenGL -framework SDL
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$(LIBSDIR)/macosx/libSDL-1.2.0.dylib
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RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL-1.2.0.dylib
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OPTIMIZEVM += -falign-loops=16
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OPTIMIZE = $(OPTIMIZEVM) -ffast-math
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