Remove old FIXME, pmove_framecount isn't networked
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@@ -1184,7 +1184,7 @@ typedef struct playerState_s {
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// not communicated over the net at all
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int ping; // server to game info for scoreboard
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int pmove_framecount; // FIXME: don't transmit over the network
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int pmove_framecount;
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int jumppad_frame;
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int entityEventSequence;
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} playerState_t;
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