* Anisotropic texture filtering (from Echon)
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@@ -1041,6 +1041,9 @@ extern cvar_t *r_ext_multitexture;
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extern cvar_t *r_ext_compiled_vertex_array;
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extern cvar_t *r_ext_texture_env_add;
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extern cvar_t *r_ext_texture_filter_anisotropic;
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extern cvar_t *r_ext_max_anisotropy;
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extern cvar_t *r_nobind; // turns off binding to appropriate textures
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extern cvar_t *r_singleShader; // make most world faces use default shader
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extern cvar_t *r_roundImagesDown;
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