* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
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@@ -416,6 +416,11 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
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// clear the whole hunk because we're (re)loading the server
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Hunk_Clear();
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#ifndef DEDICATED
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// Restart renderer
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CL_StartHunkUsers( qtrue );
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#endif
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// clear collision map data
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CM_ClearMap();
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