* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
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@@ -2360,7 +2360,7 @@ shader_t *R_FindShaderByName( const char *name ) {
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int hash;
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shader_t *sh;
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if ( (name==NULL) || (name[0] == 0) ) { // bk001205
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if ( (name==NULL) || (name[0] == 0) ) {
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return tr.defaultShader;
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}
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@@ -2770,7 +2770,7 @@ it and returns a valid (possibly default) shader_t to be used internally.
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*/
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shader_t *R_GetShaderByHandle( qhandle_t hShader ) {
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if ( hShader < 0 ) {
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ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader ); // bk: FIXME name
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ri.Printf( PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader );
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return tr.defaultShader;
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}
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if ( hShader >= tr.numShaders ) {
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