* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
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@@ -1358,7 +1358,6 @@ static void LoadTGA ( const char *name, byte **pic, int *width, int *height)
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#if 0
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// TTimo: this is the chunk of code to ensure a behavior that meets TGA specs
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// bk0101024 - fix from Leonardo
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// bit 5 set => top-down
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if (targa_header.attributes & 0x20) {
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unsigned char *flip = (unsigned char*)malloc (columns*4);
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@@ -4850,15 +4849,13 @@ void R_DeleteTextures( void ) {
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tr.numImages = 0;
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Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
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if ( qglBindTexture ) {
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if ( qglActiveTextureARB ) {
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GL_SelectTexture( 1 );
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qglBindTexture( GL_TEXTURE_2D, 0 );
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GL_SelectTexture( 0 );
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qglBindTexture( GL_TEXTURE_2D, 0 );
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} else {
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qglBindTexture( GL_TEXTURE_2D, 0 );
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}
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if ( qglActiveTextureARB ) {
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GL_SelectTexture( 1 );
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qglBindTexture( GL_TEXTURE_2D, 0 );
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GL_SelectTexture( 0 );
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qglBindTexture( GL_TEXTURE_2D, 0 );
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} else {
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qglBindTexture( GL_TEXTURE_2D, 0 );
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}
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}
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