* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
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@@ -330,8 +330,6 @@ static int propMapB[26][3] = {
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#define PROPB_SPACE_WIDTH 12
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#define PROPB_HEIGHT 36
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// bk001205 - code below duplicated in cgame/cg_drawtools.c
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// bk001205 - FIXME: does this belong in ui_shared.c?
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/*
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=================
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UI_DrawBannerString
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@@ -340,7 +338,7 @@ UI_DrawBannerString
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static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
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{
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const char* s;
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unsigned char ch; // bk001204 - unsigned
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unsigned char ch;
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float ax;
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float ay;
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float aw;
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@@ -450,10 +448,10 @@ int UI_ProportionalStringWidth( const char* str ) {
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static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
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{
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const char* s;
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unsigned char ch; // bk001204 - unsigned
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unsigned char ch;
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float ax;
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float ay;
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float aw = 0; // bk001204 - init
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float aw = 0;
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float ah;
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float frow;
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float fcol;
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@@ -831,7 +829,6 @@ void UI_SetActiveMenu( uiMenuCommand_t menu ) {
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UI_InGameMenu();
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return;
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// bk001204
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case UIMENU_TEAM:
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case UIMENU_POSTGAME:
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default:
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